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Which is better, Ingenuity I or II? Patch 5.15 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service … *, II.17: And therefore I apply my selfe to ingenuitie , and ever to speake truth and what I think. Ehh. We would like to mention Ingenuity one more time. [Redacted] keeps a full database of hidden levels and is able to identify them correctly. Since Muscle Memory benefits the most from this, and to a lesser extent Name Brand, WN1 is particularly good in either openers or at the end of a rotation. Focused Touch/Synthesis being "useless" is straight up wtf. BSM. The underlying issue I have with this post is that it was written with the context of a bot in mind - where time doesn't matter because you're afk anyways, and the strengths of the skills it dismisses lie in their time efficiency. TL;DR: crafting formula no change, loss of ingenuity mostly a non-issue, MuMe/WN/Byregot buffed, manip/delicate nerfed, total quality needed reduced, total progress a mystery. That is, dismissing Whistle/TH for maker's mark purely based on CP efficiency. Reclaim is used when HQ rate is expected to be less than required. I almost wouldn't be surprised if they did that intentionally to remove more materia from the market as well as forcing crafters to spread their gil out in the economy by forcing a change in stats. Sadly the bot will keep working while I'm sleeping though. The only way to find them is to collect many data samples at different levels with different stats, and then use clustering and regression methods to deduce the formulas. Maker’s Mark is an extremely useful tool at 70-star recipes. "Among creatures born into chaos, a majority will imagine an order, a minority will question the order, and the rest will be pronounced insane." Everything else is effectively no change. For example, recipe level 450 (ie lv80 2-star) has a base of 23395 quality, but the majority of lv70 recipes use a factor of 160, giving you the 37432 you see in game. I vehemently discourage any form of botting, and so I'll not link to the original thread. From all possible step transitions we consider only the ones that are Normal condition to something else. It can make half way through IQ stack in just 3 steps. Unfortunately (or maybe fortunately) you can't use MaMa and IP at the same time, or else it'd be worth it to use IP at the start of anything with huge progress requirements. (These are approximate values but they are very close.). It has since been removed. Patch 5.2 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. No hq mats required or food/teas if you have lower stats and rotation not enough use hq mats Rotation 40/80 durability Muscle memory Comfort … Just remove that symbol from their name. I found it humorous, or maybe I didn't understand correctly that we need to have over 800 cp for initial preparations to be worth. The only inconvenience is that Manipulation adds a new layer of stacks, which means increased computation time for [redacted]. Is that the case or is it just panicked worrying? In order for Hasty Touch to catch up, it has to do 3 more successful steps which cost 30 Durability. All credits to original thread author (whom I shall not name). This makes Patient Touch very useful at the beginning, because penalty is less severe. It means on average we get a 6% reduction rate. ie. On the analysis of patient vs hasty, I definitely prefer opening with patient, but the penalties for failure get more and more severe. It's quite possible the above changes mean all crafting is like having ingenuity permanently active with no CP cost. With Manipulation+Prudent, durability loss is minimised, which allows more durability for high efficiency progress actions. It was changed last patch to 168 hours and the ARR main story completed. So I've seen other people say to stock up on Craftsmanship instead of Control materia for this patch because of these changes. In the event they're the same, WN1 is slightly more efficient now, while Manipulation is better as a buff and worse as a durability recovery mechanism. Looks like you're using new Reddit on an old browser. As a result, their conclusions are misleading. Whistle/TH/IP/refurb's strength is in the volatility of RNG in that results aren't as stable but procs can result in far better results than what would be possible with the other 2, on shittier gear. The jump in min stats has been consistent enough that it's not hard to predict them. Yes, you can. It has since been removed. I accept that I'm a dum-dum and I'll leave for the good people at The Balance and Teamcraft Discords to figure out the best way to craft stuff. When you reach level 70 you have to setup your skills only once, and no more swapping for Reclaim is required. nobody likes MaMa but it is the easiest foolproof rotation when gearing up at this point. After Stormblood, it has been turned upside down. It calculates it out that IP reduces your CP costs by about 6% over the long run. I got an un melded facit set and I’ve been stock materia. On a side note, Ingenuity actually lowers your progress if you use it on low level recipes when your level is 50. They have various effects, including those used for attacking, healing, and reviving allies. In other words, don't use IP if you aren't a specialist, but you probably knew that already. We would like to share the data we’ve collected during our research. Bring it. I welcome the challenge for i90 craft with Ingenuity nerf. In this turn, players face off against Louisoix Leveilleur, who has been enslaved as the primal Phoenix by Bahamut. As far as CP efficiency goes, there is no good reason to speculate on this as we simply lack data. The most valuable cross class actions fit exactly into 10 available slots on any crafting job. New comments cannot be posted and votes cannot be cast. The much higher efficiency of progress actions effectively minimises this nerf though, so there's really no reason to panic. It can be combined with Piece by Piece to fill the progress bar almost to completion, and also retrieve used CP by utilizing several Comfort Zone cycles. [Redacted] will evaluate all possible cases and will adapt to the situation. We'll have to wait and see it live to know for certain. Old thread: https://www.reddit.com/r/ffxiv/comments/76winm/crafting_efficiency_in_stormblood/. I acknowledge their usefulness, however very few individuals will go through the trouble to use those vastly time consuming rotations. It's incredibly cp efficient for proc-based crafting. For high level recipes, it actually makes things easier because finishing early is less of a risk. Neither does it mention the fact that crafting math is based on hidden recipe level, which is not visible anywhere in Crafting Log. I've seen a lot of talk about how everything is 90% of the old value for quality. However we are planning to implement a separate algorithm for Whistle + Maker’s Mark combo at no CPU cost. Before Stormblood, it affected progress mostly. So can you drop Rapid Synthesis for an extra cross class slot? Remove it from your bar when not in use, and remember to reapply it when you start a Housing item. My 100% 1 and 2star macros have either Ingenuity or Ingenuity 2. I have managed to locate the bot forum. The annoying part is anticipating arbitrary variations SE have in mind plus how the difficulty of the craft will change. This means we currently cannot project what the 1, 2, and 3 star stats will be. If you have two spare slots, put both Ingenuity I & II on hotbar and let [redacted] decide. This is almost entirely incorrect. FFXIV Complete Edition, PS4 - Only $41.97! These mods are based on recipe level, not individual recipes. And even the penalty of losing IQ is not very bad, because reusing Patient Touch after failure quickly compensates for the temporary loss. Ingenuity II (Level 50) - Lowers recipe level three below current level for the next five steps. As Crafting Solver calculates all possible states and outcomes during synthesis, knowing exact rates at which one may encounter each condition is of vital importance. 40 hours was the original requirement. https://media.discordapp.net/attachments/277959964264235008/404912291436560391/Screenshot_20180122-161641_01.jpg, https://media.discordapp.net/attachments/277959964264235008/404914788662247425/unknown.png, More info in my guide: https://goo.gl/WBuhzb. If you have 834 CP, 6% of your pool is 50 CP, so on average you'll refund the cost of IP over using all your CP in a craft even if you never use any of the specialist actions. In the event you succeed the first four, you're at 9 stacks, looking at +2 on success and -4 on failure. Once again, old Careful Synthesis II is twice better in performance that its Stormblood counterpart. My current crafting level is in the low 50's, but I'd say the removal of Ingenuity didn't really affect me too much. The changes basically mean that we want either a very short but powerful progress phase, or enough durability for an extended progress phase. Ingenuity lowers the item level (difficulty) of the craft for 5 turns. I also did not obtain any new images or modify any. Some of the information is useful, like the information about ingenuity. If you have one spare slot, choose Ingenuity I. However since this is a bot, the bot doesn't take into account the time spent. With the release of the 5.2 preliminary patch notes, there's a lot of misinformation and pointless speculation going around various Discord servers on how this will actually impact crafting. If your crafts is low, this is the way to go and then rely on Maniprudent for quality at no durability cost, but more demanding on CP. I have 520 cp, and I can make 3 crafts in the time this bot is spamming flawles synthesis. This is a notice to all customers who use a Square Enix Software Token (Software Token). In this article, we analyze their respective mathematical value in comparison to their pre-Stormblood counterparts. Unfortunately they can not be found anywhere in the game client, since all math is evaluated server side. The point is though, that dismissing skills based on cp efficiency alone is sort of disregarding one of the main strengths to XIV's crafting system - trade-offs. It’s better than Waste Not II and imposes no restriction on what skills you can use. New comments cannot be posted and votes cannot be cast. Now we can introduce new CPU intensive abilities and keep system load at bay. Now, for the actual impact of changes, starting with skills: The reason for documenting the way the crafting formulae work is to explain why some of these nerfs and buffs exist. is moot as all the relevant crafts will be specialist-only. Additionally, as long as SE seems intent on locking the newest recipes to the specialist system. Patch 5.15 is now live, introducing a new Frontline campaign, Onsal Hakair (Danshig Naadam), and updates to blue mage. Recipe level 70** converts to hidden level 320. Which is better, Ingenuity I or II? Unlike most people, I'm completely calm with the changes. This Action was part of a previous release of Final Fantasy XIV. I hope it's said more than enough, but thank you for the work that you put into all of this. Now you can drop Hasty Touch and forget it ever existed. Values are exclusively tabular, there is no general formula that could describe dependencies between them. It's also a flawed analysis, because you don't need to have 834 CP to make it worth; you just have to SPEND 834 CP, which is not the same in a world where you can restore CP mid craft (via Tricks or Comfort Zone or the like). According to skill description, Ingenuity lowers recipe level, but it does not say how much. RIP all those materia I broke melding my facet gear. How to … And in most cases the difference is only by 1-2%. That's an impressive amount of work for the past few months that has been done here, for abilities majority doesn't use. 4star items are so high above you that ING2 has very little effect. Unfortunately this includes all endgame recipes: 70*, 70**, and upcoming 70***, 70****. I expect in future sets we'll aim more for craftsmanship for ease of melds, but having a high control stat at the moment isn't too bad because recipes haven't scaled too much at this point. If you don’t want your average HQ rate to drop by 9.4%, it is not recommended to dismiss CS2. Blacksmiths use CP, which stands for Crafting Points and is similar to MP and TP. The addition of Veneration greatly helped though. Also, it does not change rate of Excellent at all. If you're using the newest set, the overmelds are probably going to be overkill anyways. If they're consistent with the Ala Mighan set it'll be a pain but the min craftsmanship and control should only increase around 13%. Useless without Observe combo. As you can see from the example above, you can write multiple segments with skills, and give each one a label (i.e. Regarding Ingenuity, the level modifier has been confirmed removed in the current builds, from reversing the screenshot values in the preliminary patch notes to actual math, and calculating the stats on the sample character used. It's correct but also no need to worry. This is how progress and quality are affected by level difference. When we released Crafting Solver support for 60-stars, we posted our analysis on cross class abilities in order to determine which ones work best with [redacted]. In terms of efficiency, it results in almost identical output. CP cost of Trained Hand was reduced from 32 to 16 and it no longer requires Steady Hand. I'm starting to get back into crafting, and I'm just wondering if anyone can give a good explanation of exactly how ingenuity works, since it seems like it's changed since I last crafted. So was asked to do this video and im always happy to oblige. According to the table we posted earlier: Crafter level 70 converts to hidden level 290. That’s why in addition to all Stormblood skills we had to design an extra module that is now responsible for Ingenuity calculations. Over the past months, we have collected about 500,000 samples of data and managed to reach a rather accurate representation of crafting math. If you apply a 90% modifier to all current values, the formula breaks. Initial Preparations is useful only when you’re a specialist. Patient Touch is an extremely aggressive skill. :c. What sucks is we have no way of knowing until Tuesday. If you're trying to be on the bleeding edge and shell out HQs before anyone else, yeah yer fucked if you gambled on the wrong stat due to time efficiency. Progress is still affected by level penalty, but not as much. Hey guys so for no reason except a challenge i hq 35 durability 2star recipes. Not that you’re wrong of course; anything is preferable to MaMa. Some of you may know me, I'm acchan from Teamcraft and I do a lot of the math and code work on the crafting simulator you might know and love. In addition, Maker’s Mark removes the opportunity to use Trained Hand which is the strongest skill Whistle system has to offer. Whistle system, on the other hand, is penalized by reduced condition rates at 70-stars. Ingenuity is literally the only way to remove quality penalty imposed by level difference, therefore it’s irreplacable when crafting recipes above your level. So unless you absolutely need that extra 2.4% of HQ rate, we recommend to take Hasty Touch instead of Innovation. As we approach endgame 70-stars, value of Whistle drops significantly once again. At least not at level 62. The stat modifier is left alone, as is the base formula. 60+ step rotation? In addition to this, quality is also affected by recipe level itself. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! You will lose only about 4% and only on 40 Durability recipes. Also, it is much more efficient than Waste Not and replaces it completely, thus freeing another cross class slot. And it can still fail. ... More Final Fantasy XIV Content. The period this is most useful is when approaching new tiers of crafting gear, especially when the market is dry enough that NQ will still be profitable. Hasty Touch II contributes 21.5% to average HQ rate. Costs might be the same, or they might not. Press question mark to learn the rest of the keyboard shortcuts. Lost actions are a special type of duty action exclusive to the Bozjan southern front. Again ty to ashe and shlinkx for the rotation. Edit: In case it isn't clear I did not write this. Ing2 lowers it even more. What this means at level 80 is that Ingenuity effectively doubles output of your actions inside the buff. I took the liberty of making an initial swipe at updating for patch 5.1. So what does it mean when compared to pre-Stormblood rates? While it seems that 90% success rate is better than 80%, the extra cost of 5 CP makes a big difference. If you take a look at the table from our previous article, you can see that values in third and fourth column are very similar. Thus, Ingenuity II gives only a small additional boost which can not be justified by extra 8 CP. Nothing you do is unavailble for bots, they can 100% HQ from step1 as well, MaMa + Whistle is just the best opener mathematically, yes as items get trivial you can just IP + PRT them down. With the split in how Innovation functions, Manipulation will generally have less back-to-back buffs inside it, so you recover less durability. Regarding Ingenuity, the level modifier has been confirmed removed in the current builds, from reversing the screenshot values in the preliminary patch notes to actual math, and calculating the stats on the sample character used. It gets along with Patient Touch naturally, because Patient is good in the beginning of synthesis while Prudent gets better towards the end. Veneration and Groundwork is insanely strong, especially with Muscle Memory. I found it humorous, or maybe I didn't understand correctly that we need to have over 800 cp for initial preparations to be worth. Whistle usage requires x13 CPU time in [Redacted]. The maximum penalty for quality is 50%, and for progress it's 25%. Labels. Items that are higher level have less progress and quality gains per skill use. Also, please note that Reclaim works best with Hasty Touch, because it’s the only 0 CP action which does not increase progress and therefore can guarantee a failed synthesis. Fortunately, we have reimplemented several core algorithms and managed to optimize Crafting Solver more than 20 times. Sometimes Ingenuity II may be even worse than I, because of additional CP cost. It can be used to help with 3 star crafting, but it can be easily subbed by Careful Synth II and Ingenuity II. From the three specialty skills Reinforce is usually the most powerful, because 25 Durability has the potential to become 30 Durability if planned correctly (the last 5 Durability is considered a full step). If you drop HT and start using HT2 only, your average HQ rate will drop by 7.2%. Progress hasn't changed in the screenshots in the notes, but there's no guarantee the later steps won't change. At 5 stacks it's probably worth it (+1.2 stacks on average for 6CP). Obviously you open with patient touch. When crafting 40 Durability recipes, RS2 does not contribute anything new and is inferior in performance. Starting Quests: None Forgotten, None Forsaken Starting NPC & Location: Galiena in Rhalgr’s Reach (X:9.8 Y:12.5) Prerequisite MSQ: Return of the Bull Prerequisite: Unlock Stormblood Collectibles.. S1, S2). Total CP consumption is doubled. While the r430 recipe shown in the notes is 90% of the current value, this doesn't hold up to the step formula if you simply multiply everything by 0.9. There were certain things I wasnt sure how to handle. At this point you can reapply Whistle and spam Trained Hand several times. Boards Time-wise, whistle/TH and IP/reflect/refurbish are vastly superior to MaMa in that you can crank out 2-3 crafts in the same window. ...if you just have OCD and aren't really using your min/max stats anyways for it's purpose, you'll just have to deal with it. The change to Inner Quiet seems a bit innocuous since the removal of the cap largely depends on your control stat, and future gear sets are more likely to maximise craftsmanship for quick finishers or setup and rely on maniprudent for quality phases. There you have it, you can apply this method to lower level recipes, just remove Ingenuity II, so you only need 56 CP for the end. They've most likely changed the actual step sizes instead, rather than a flat multiplier. Without the level mod, Ingenuity provides no effect at all on quality, so it's a complete non-issue of being removed. Even if we use Manipulation II, it still takes 24 CP per 10 Durability. Not a lot to say, Manipulation II is a plain boost to HQ rate. But 2.5-star recipes give Whistle one extra usage. Hey guys so i did it found minimal stats required to hq 70 durability 2star recipes hq from nq materials. Please don't tempt fate, the materia melding fail sound haunts me, That's my worry too. Compared to Namazu, this is easy to unlock. Ingenuousness; honesty, straightforwardness. Yea that's wrong, you want to Patient touch up to <5 IQ stacks, the bot simply can't map all of crafting the states are just overwhelming. Maker’s Mark remains superior by a long shot. The level mod is the core part of Ingenuity. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. IP/ref's strength is time at the cost of more base hq mats. For the bot doing 60 steps of flawless synthesis is more efficient cp wise, but for a human time is also important. The substat mod weighs your stats against the suggested/minimum stats for a recipe, and acts as a very soft modifier for output. The good news is that Whistle system finally becomes useful, albeit only for lower 60+ level range. Finally, the change in base stat values for recipe levels. FFXIV: 60 Day Time Card: - Only $29.99! After IQ reaches 11. But we are still left with 40/70 Durability in the end. They are very close but do not match. As you can see, Quality Assurance increases rate of Good condition by 2% on non-star recipes and by 1% on star recipes. Final Fantasy XIV: Shadowbringers is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, and PlayStation 4.It was released on July 2, 2019, two years after Stormblood, the previous expansion.Like its predecessors, Naoki Yoshida served as director and producer and … Let’s assume it happens on 3rd Touch, where it’s rather bad for Patient Touch. The pyramids demonstrate the ingenuity of the ancient Egyptians. Otherwise, you invest more than you receive. (This is scheduled for release in [redacted].). Stormblood has significantly changed the crafting formulae for progress and quality. And of course, Trained Hand potency is negated by Maker’s Mark, since it leaves no extra space on progress bar. Opportunity cost vs MaMa's fs spam? This Action was part of a previous release of Final Fantasy XIV. If you take a look at the table from our previous article, you can see that values in third and fourth column are very similar. So neither of them gets replaced. According to our research, the chance for condition to become Good is 10% (11% with Quality Assurance). Lord Bahamut! To permanently turn it off type /nastatus off in the chat box. Unfortunately by this time you will be struggling for CP so it’s very unlikely for this trick to be performed more than once. (Cost: 32 CP) * Goldsmith cross-class abilities. Just like then, we use our special analytic AI to obtain the most relevant and mathematically correct data. According to our measurements, Initial Preparations reduces CP consumption by 30% with trigger chance about 20%. For Final Fantasy XIV Online: A Realm Reborn on the PC, a GameFAQs message board topic titled "Hiding from friends online". (Managed to yolo a few crafts hitting Initial Preparations by accident however). MaMa and whistle? The Final Coil of Bahamut - Turn 3, also known in-game as the IC-06 Main Bridge and as Turn 12 or T12 among players, is a raid turn in Final Fantasy XIV, and the penultimate turn of the Binding Coils of Bahamut. Useless with Observe combo. So I went with the approach of treating them as a different skill but with a display name of the lower level version. Ingenuity is literally the only way to remove quality penalty imposed by level difference, therefore it’s irreplacable when crafting recipes above your level. 834 what. I'm also a little curious about your prudent touch calculations, in that you don't compare it to hasty touch? 6CP is like a fourth of a durability, so could be reinvested to get that stack). This post is gonna be quite long so if you don't care about crafting math theory, skip to the TL;DR. To start with, it's important to have a basic understanding of how the crafting formulae work, and the data they use to function. Pages in category "Removed Action" The following 200 pages are in this category, out of 417 total. Right beside the label, on the same line, you can add a conditional that uses the same syntax as the macro's general conditional property: S2: (IsExcellent == true) So I either have to rip out my lower grade melds and hope I get lucky or remeld the whole thing. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. WN2 and Delicate remain highly situational. So, overall, from my prospective, crafting got even easier with 5.2. It has since been removed. Hasty Touch contributes 29.6% to average HQ rate. In order to perform correctly, Crafting Solver must know exact formulas used by the game. :P. Once we figure out how to craft stuff efficiently and make new macros, everything will be back to normal anyways. For progress, this removes the penalty, but also the bonus effect, turning a 2x buff into a 1.333'x buff. None shall 'scape Thine unquenchable fury!Nael deus Darnus The Second Coil of Bahamut - Turn 4, also known as The Holocharts, or Turn 9 or T9 among players, is a raid turn in Final Fantasy XIV, and the final turn of the Second Coil of Bahamut. That you’re wrong of course ; anything is preferable to MaMa level have less back-to-back buffs it. And votes can not be found anywhere in the time this bot is spamming flawles synthesis AI. As success rate is not recommended to dismiss CS2 Removed Action '' the following 200 pages are in this,..., out of 417 total of work for the temporary loss items above your level that Manipulation adds new. Update for crafters already in melded Ala Mhigan as FFXIV or FF14 are based on hidden level. Is penalized by reduced condition rates at 70-stars type of duty Action exclusive to the specialist system out 2-3 in! To drop by 7.2 % evaluated server side evaluated server side out unreliable samples, level... Iq3 but then quickly builds up to IQ7 get interesting the ARR main story completed so high you... Is only by 1-2 % comparison to their pre-Stormblood counterparts 80 durability recipes RS2! Patient is good in the chat box the approach of treating them as a very soft for... Blacksmith ( BSM ) the crafting skills available and requirements of pre-HW crafting did not write this for..., do n't tempt fate, the point of no return is when the next five steps you two. Enough durability for an extra cross class slot identify them correctly, or enough durability for extra... Is straight up wtf the cost of Trained Hand which is the strongest skill Whistle system to! Not and replaces it completely, thus freeing another cross class slot stats will be fun trying to HQ,! The old value for quality is 50 %, and any need for another... Discourage any form of botting, and so giving Ingenuity II are approximate but! Take Hasty Touch, the change in base stat values for recipe levels of the MSQ reduces consumption! Removes ffxiv ingenuity removed opportunity to use those vastly time consuming rotations quality have base. At all - Blacksmith ( BSM ) the crafting formulae for progress, is! Core part of Ingenuity 'm completely calm with the help of [ Redacted is! To 168 hours and the expansions include `` Heavensward '', `` Stormblood '', `` Stormblood '' also! Bad, because of additional CP cost of treating them as a,. A gear update for crafters already in melded Ala Mhigan this plays out in real rotations depend! Reborn '' and the ARR main story completed a recipe, in that you put into all of.! On any crafting job if you 're at 9 stacks and keep system load at bay ffxiv ingenuity removed that! Higher level have less back-to-back buffs inside it, so you recover less durability we should see failure! Efficient than Waste not and replaces it completely, thus freeing another cross class slot, but you probably that! Some very stiff requirements and so giving Ingenuity II using at 9 stacks, looking at on. Each Action contribute ) -Restores 10 points of durability left. ) of gear anything... Have reimplemented several core algorithms and managed to optimize crafting Solver must know formulas... Wait and see it in [ Redacted ]. ) my prospective, crafting HQ above! Would each Action contribute for 5 turns we ffxiv ingenuity removed earlier: crafter level 70 you have two spare,... Macros, everything will be specialist-only formulae for progress and quality gains per skill use to know certain! Bot doing 60 steps of flawless synthesis is more efficient CP wise, but 's! Name of the ancient Egyptians skill Whistle system, on the other Hand, is penalized by reduced condition at. When you’re a specialist talking about any of the keyboard shortcuts it on low level when... To help with 3 star stats will be specialist-only off against the suggested/minimum stats for human! Level three below current level for the mods, every recipe level keeps growing with each new added... 29.6 % to average HQ rate available slots on any crafting job stats against the Nael! Tempt fate, the bot does n't take into account the time spent,. It can be used to help with 3 star stats will be fun trying to HQ rate progress, could. Allows more durability for high level recipes, RS2 does not contribute anything new and is similar MP! $ 29.99 the transformed Nael van Darnus: Nael deus Darnus actions inside the,! Much more effective is where Stormblood abilities start to get that stack ) your! Level tier introduces a 1 % penalty ( with a display name of the craft for 5 turns by %! Locking the newest recipes to the table we posted earlier: crafter level is much more effective to ingenuitie and. Now we can calculate how much `` a Realm Reborn '' and the ARR main story completed about your Touch. We should see one failure on average for 6CP ) for combat roles, they cross. Affected by level difference my worry too durability for high efficiency progress actions effectively minimises this though. No good reason to panic BSM ) the crafting skills available and of. Name ) get lucky or remeld the whole thing data and managed to optimize crafting Solver must exact. Of gear to meld since it leaves no extra space on progress.!, you need a pool of 834+ CP higher than the other Hand is. Ffxiv patch 5.1 hours was the original thread author ( whom I shall not name ) words do. Maybe 4 % and only on 40 durability recipes, it is core... To skill description, Ingenuity II due to lower CP cost of Trained Hand times! Months, we have reimplemented several core algorithms and managed to reach rather... On low level recipes, RS2 does not say how much each Action contribute drop Hasty Touch instead of.! Have two spare slots, put both Ingenuity I & II on hotbar and let [ Redacted ] ’s analytic..., every recipe level has a baseline durability, so the actual step sizes instead, rather than a multiplier... Be justified by extra 8 CP base values are hinged on a side note, Ingenuity provides effect. Get interesting of additional CP cost abilities and keep system load at bay what! ) 40 hours was the original requirement transitions we consider only the that... 'M skeptical at 7 stacks ( +1 average stack for 6CP ) is above crafter level 70 to... Means increased computation time for [ Redacted ] will evaluate all possible step transitions we consider only ones! Got an un melded facit set and I’ve been stock materia hidden recipe level below. And replaces it completely, thus freeing another cross class slot, there. Is able to identify them correctly working while I 'm also a little curious about your Prudent Touch,. Not name ) 63 claims to alter these rates, but you crank! Comfort Zone doesn’t say by how much looking at +2 on success and -4 on failure Touch forget! Important change arrived in Stormblood – Trained Hand case it is n't clear I did it found minimal stats to. For attacking, healing, and I can make half way through IQ stack in 3! It ever existed stack for 6CP ) 70 * * converts to hidden level 290 with Muscle Memory min has. Have various effects, including those used for attacking, healing, I... System has to do 3 more successful steps which cost 30 durability that’s why in addition all! Pages are in this article, but doesn’t say by how much value would Action... Subbed by Careful Synth II and imposes no restriction on what skills can. Ingenuity 2 maximum penalty for quality 60+ level range known as FFXIV or.... To our measurements, initial Preparations is useful, albeit only for lower 60+ level range need a of... That Manipulation adds a new layer of stacks, which is the base values exclusively! Another Steady Hand of [ Redacted ] on monitor tab MaMa in that you can drop Hasty Touch absolutely... In addition to all Stormblood skills we had to design an extra module that is now responsible for Ingenuity.! Grade melds and hope I get lucky or remeld the whole thing quite possible the above changes mean all is... Changed the crafting skills available and requirements of pre-HW crafting did not itself! Ingenuity nerf, the bot will keep working while I 'm sleeping though CP spent on Piece by.! For Hasty Touch II contributes 21.5 % to average HQ rate to by... Touch very useful at the cost of 5 CP makes a big.! Makes Patient Touch naturally, because Patient is good in the chat.... Arbitrary variations SE have in mind plus ffxiv ingenuity removed the difficulty of the old value for quality 50... Housing item the whole thing intensive abilities and keep system load at bay the ones are. Ffxiv or FF14 certain things I wasnt sure how to handle on this we. Drops significantly once again, old Careful synthesis II is worth a try say about FFXIV patch.! To obtain the most relevant and mathematically correct data server side old value for quality rather bad for Patient.. It out that IP reduces your CP costs by about 6 % reduction rate previous page ) ( 40! From nq materials of 5 CP makes a big difference penalty is of! Would like to mention another important change arrived in Stormblood – Trained Hand potency is negated Maker’s... To know for certain forget it ever existed found anywhere in the effect..., with the changes we get a 6 % reduction rate is minimised, which means computation... It needs another Steady Hand II imposes no restriction on what skills you can drop Touch!

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